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SCUF Launches Valor Pro Wireless Gamepad for Xbox & PC
SCUF Launches Valor Pro Wireless Gamepad for Xbox & PC
7:23 pm

Today, SCUF Gaming announced the SCUF Valor Pro Wireless Controller for Xbox and PC in a press release. Following the debut of the SCUF Valor Pro Wired Controller earlier this year, SCUF has now launched a wireless variant, designed with input from creators and global eSports athletes. This new controller is built for speed and optimal performance, compatible with Windows 10 and 11 PCs, Xbox Series X|S, and Xbox One. It will be available in steel gray, black, white, and smoke colors, with additional designs and complete customization available through SCUF’s partners.

**SCUF Valor Pro Wireless Controller Features:**

– **Endurance TMR Thumbsticks:** These thumbsticks look like standard ones but provide greater durability, resisting wear while ensuring accurate control.
– **Customizable Back Paddles:** Four paddles are strategically positioned to maintain thumbstick focus. They enable full hardware remapping across three profiles, featuring removable and blankable inner paddles.
– **Tri-Mode Connectivity:** Provides PC, Xbox, and Bluetooth modes. PC mode boasts a 1000 Hz polling rate when wired, Xbox mode accommodates both wired and wireless, and Bluetooth connects with compatible devices.
– **SCUF Ergonomic Legacy:** Utilizes over fourteen years of ergonomic knowledge, modifying the standard Xbox shape for natural paddle positioning and efficient bumper transitions.
– **Dedicated Audio Controls:** Equipped with separate audio scroll wheels for headset volume and Game vs. Chat mix, in addition to headset and mic mute functions.
– **Companion App:** An upcoming app for Xbox and PC will facilitate button/profile remapping, adjustments to thumbstick and trigger settings, vibration tuning, and complete recalibration.
– **Rechargeable Battery:** Comes with a fast-charging battery that lasts up to 17 hours.

The SCUF Valor Pro Wireless for Xbox and PC is priced at $189.99 and is available for purchase on the [SCUF official website](https://www.scufgaming.com/us/en/c/xbox/valor-pro/valor-pro-wireless).

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Call of Duty: Black Ops 7 to Include Fresh Game Modes and Improved Multiplayer
Call of Duty: Black Ops 7 to Include Fresh Game Modes and Improved Multiplayer
11:03 am

The Call of Duty: NEXT Showcase unveiled fresh insights about Black Ops 7, highlighting a new multiplayer game mode and modifications to Zombies and PvP.

To prepare for the worldwide release of Call of Duty: Black Ops 7 on November 14, Treyarch hosted the Call of Duty: NEXT event, which disclosed a flood of new information regarding the next installment in the Black Ops franchise. The NEXT event provided content creators and developers the opportunity to experience the new game and discuss key features being introduced to Black Ops 7 Multiplayer and Zombies. Notably, while outlining the enhancements, Treyarch touched on various changes it’s implementing in multiplayer, zombie modes, and the adjustments planned for the title’s launch.

Primarily, players received their initial glimpse at the new Overload game mode set to debut in the Beta and be available upon launch. Overload engages two teams in competition (similar to most game types), battling for control of the Overload Device. This device must be retrieved and transported into one of the enemy’s two control zones for a round victory. The device’s location is visible via HUD and Tac-Map, and any Operator carrying it gains additional intel. In many respects, the new mode resembles Gears of War’s Gridiron, sharing a similar vibe. The mode will be featured in the recently announced Beta and in Black Ops 7 at launch.

In addition to the new multiplayer mode, Treyarch has acknowledged feedback concerning multiplayer and has reinstated the classic prestige system. Players reaching military Level 55 can opt to enter “Prestige 1” to commence their prestige journey. There are a total of 10 prestige levels to ascend to before achieving Prestige Master. Players will earn Skins, Blueprints, and other rewards throughout the progression.

Call of Duty: Black Ops 7 is set to launch with 16 maps and will feature 30 weapons from the start. Of these, 16 new weapons will be introduced to the franchise, each with unique gameplay dynamics. In a series first, players will have the ability to share customized weapon builds with others through a code. However, even when utilizing these codes, players must acquire the parts through their own progression before they can use a weapon code that incorporates specialized equipment.

Regarding weapons, Weapon Prestige is also making a return to Call of Duty for the first time since Black Ops 4. Each weapon will include two Prestige levels, culminating in the Weapon Prestige Master title. This encompasses a total of 250 levels to navigate towards complete Weapon mastery. For players who enjoy grinding, Black Ops 7 features the highest number of Mastery Camos ever in a Call of Duty game: 16 in total.

The Zombies mode is undergoing a significant revision, introducing a new map titled Ashes of the Damned. Ashes of the Damned is heralded as the largest round-based Zombies map in Black Ops history, with the Call of Duty: NEXT event highlighting four of the six principal locations. The event outlined a journey commencing at Janus Towers Plaza, then expanding to Blackwater Lake and Vandorn Farm, before converging once more in the remnants of the old Southern town known as Ashwood. A new mode, Cursed, was also presented. Players will “Start with a pistol and your wits in this new mode intended for those seeking a more perilous Zombies experience,” as stated by Treyarch.

Beyond the new multiplayer and Zombies modes, Treyarch expressed their vision for Multiplayer as aiming to promote rapid, energetic gameplay across lively maps designed in the classic Treyarch three-lane fashion, closely tied to the narrative. They added, “To enhance pacing, there are more standard-sized maps with chances for players to engage directly or pursue tactical flanks” in their efforts to steer the game back towards a more strategic style.

While the entire Call of Duty Blog is available here, fans will have just over a month to anticipate the launch of Call of Duty: Black Ops 7 on November 14.

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"Rock Band 4 Will Be Taken Down from PlayStation and Xbox Stores This Weekend"
“Rock Band 4 Will Be Taken Down from PlayStation and Xbox Stores This Weekend”
2:33 am

**Rock Band 4’s Final Tour: A Decade of Musical History Concludes**

Following ten years of exhilarating performances and rhythm-driven entertainment, “Rock Band 4” is ready to take its last bow. Harmonix, the creator behind the cherished game, revealed that the title will be removed from digital shops this weekend as the licensing contracts for its primary soundtrack come to an end. This signifies the conclusion of an era for a game that has been a cornerstone in the rhythm video game category since its debut.

In an official announcement shared on Harmonix’s Discord server, community manager Kyle Wynn conveyed appreciation to the enthusiasts who have backed “Rock Band 4” throughout the years. He clarified that while the game will be taken down from the PlayStation and Xbox online stores, those who currently possess it will continue to have full access. Players will remain able to download the game and its tracks on any compatible devices. The same goes for the downloadable content (DLC), which will be gradually retired as individual song licenses approach their 10-year expiration.

For those who have not yet acquired “Rock Band 4,” the cutoff is October 5. After this date, the base game will no longer be up for purchase, though current owners will still enjoy their digital collections. Over the years, “Rock Band 4” has broadened its library with thousands of songs, keeping the experience vibrant and captivating for its loyal fanbase.

The rhythm game genre, once ruled by titles such as “Rock Band” and “Guitar Hero,” has experienced a drop in popularity since its high point in the 2010s. Harmonix’s choice to stop producing new DLC in January 2024 further highlights the genre’s diminishing presence in the gaming arena. Nevertheless, “Rock Band 4” has made a lasting impact, renowned for its capacity to turn players into virtual rock stars.

As the curtain closes on “Rock Band 4,” fans are left with a legacy of unforgettable performances and a community formed around a mutual passion for music. While the game may be exiting the spotlight, its influence on the realm of rhythm gaming will not be overlooked.

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